🌱 LCD Custom Character Generator for HD44780

🌱 LCD Custom Character Generator for HD44780

Design custom characters for HD44780-compatible LCD displays. Click pixels to toggle them on/off, then copy the generated Arduino code.

LCD Preview:

LCD Pin Configuration

LCD Pin Arduino Pin
RS
Enable
D4
D5
D6
D7

🔌 Wiring Diagram: Arduino to LCD Connection

LCD Module (HD44780)

VSS GND
VDD +5V
V0 Contrast
RS Pin 12
RW GND
E Pin 11
D4 Pin 5
D5 Pin 4
D6 Pin 3
D7 Pin 2
A +5V
K GND
LCD Pin Type Connection Description
VSS Power Arduino GND Ground connection for the LCD module
VDD Power Arduino 5V Power supply (+5V) for the LCD logic
V0 Power Potentiometer (10kΩ) Contrast adjustment - connect to middle pin of potentiometer between 5V and GND
RS Control Arduino Pin 12 Register Select - LOW for commands, HIGH for data
RW Control Arduino GND Read/Write - connect to GND for write-only mode (most common)
E Control Arduino Pin 11 Enable - triggers data read/write on falling edge
D0-D3 Optional Not connected Data pins 0-3 - unused in 4-bit mode
D4 Data Arduino Pin 5 Data bit 4 - used in 4-bit communication mode
D5 Data Arduino Pin 4 Data bit 5 - used in 4-bit communication mode
D6 Data Arduino Pin 3 Data bit 6 - used in 4-bit communication mode
D7 Data Arduino Pin 2 Data bit 7 - used in 4-bit communication mode
A Power Arduino 5V (via 220Ω resistor) Backlight anode (+) - use resistor to limit current
K Power Arduino GND Backlight cathode (-) - ground for backlight LED

💡 Pro Tip: The pin numbers shown above are defaults and can be customized in the Pin Configuration table. 4-bit mode uses only D4-D7, saving 4 Arduino pins while maintaining full functionality.

How It Works: Understanding LCD Custom Characters

HD44780 LCD displays support up to 8 custom characters (positions 0-7), each defined as a 5×8 pixel matrix. Each row is stored as a single byte where the 5 rightmost bits represent the pixel states.

Binary to Pixel Mapping

Each row is encoded as a byte. For example, 0b11111 (binary) or 0x1F (hex) represents all 5 pixels turned on:

Binary: 0b11111
Hex: 0x1F
Decimal: 31
Visual:

Bit Position Breakdown

Each bit position corresponds to a pixel column (right to left):

  • Bit 4 (16): Leftmost pixel
  • Bit 3 (8): Second pixel
  • Bit 2 (4): Center pixel
  • Bit 1 (2): Fourth pixel
  • Bit 0 (1): Rightmost pixel

Example: Heart Character

A heart symbol might be encoded as:

byte heart[] = {
  0b00000,  // Row 1: ░░░░░
  0b01010,  // Row 2: ░█░█░
  0b11111,  // Row 3: █████
  0b11111,  // Row 4: █████
  0b01110,  // Row 5: ░███░
  0b00100,  // Row 6: ░░█░░
  0b00000,  // Row 7: ░░░░░
  0b00000   // Row 8: ░░░░░
};

Using Custom Characters

After defining your character array, load it into the LCD and display it:

lcd.createChar(0, heart);  // Load into position 0
lcd.setCursor(0, 0);        // Set cursor position
lcd.write(byte(0));         // Display character from position 0

Memory Note: Custom characters are stored in CGRAM (Character Generator RAM) and persist until power off or overwritten.

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